Choices. The first major project we work on this year is going to be about human emotion and the choices that artists get to make. Human emotion drives all art forms - music, dance, film, visual arts, theater, sculpture - whatever the art, human emotion lies at the heart of its creation.
Through this project you're going to learn some technical skills - we'll be breaking into small 20 minute boot camps periodically on how to accomplish a number of manipulative skills and some methods for approaching the creative process. Both Mr. Tucker and Mr. Hicks want to see what you already know, and what you can do in the next two to three weeks to create an original product.
Teams. Your first choice is how are you going to work - what media are you going to use and how are you going to work? Independently or with a team of creators. Your finished project can be a film, an animation, a slideshow, fine art presentation, or any other kind of multimedia product that you can imagine. That is a wide window of opportunity. We'll be discussing what talents and skills are needed to produce a short film, an animation or a slideshow. When I was a student, I hated group projects because all too often the real work got dumped on a few dedicated individuals. That won't happen here - you will have the ability to fire any non-productive team members and those folks will have to create their project independently.
The theme. This project needs to represent any single or combination of human emotions (see list below for ideas or come up with your own.) What you need to keep in mind is the idea of crafting a small finished product really well! This has no time requirement, but should tell a brief story.
Competencies this project:
UP: The Pixar Movie Poster
We ended last week by working with Illustrator's Shape Builder tool and many of you had ah-hah moments as a result. We're going to continue to use this Illustrator tool this week with a new project that we'll be working with in InDesign.
InDesign has undergone quite a few changes because of how publishing has moved towards different medias beyond the printed page. The designed page can now have interactivity, animations and motion never before possible with paper and ink. The advent of digital readers allow us to use motion in our designs. That will be our focus this week. This web page explains some of the new features that allow InDesign to do basic animation work.
The finished project that you will be creating this week will be a choice between an animated cover of your favorite book or a poster design of a favorite movie.
Here are the steps we'll be following for this project:
Below is a sample animation of the project for this week
This week we'll be working in Illustrator to create a scanimation. This form of animation is a mechanical animation technique that is frequently used in a variety of children's and novelty collector books. It's a great way to see the connection between art and math! This website offers a pretty good tutorial for how to create these. For our in-class work we'll use this clip art of a simple heart.
Mr. Tucker is in his 22nd year as the instructor for the Graphic Arts program. Prior to his teaching career he worked in the flexography industry for ten years and in quick printing for ten years.
PHYS. ED. DAY
AM - Thursdays - 1
PM - Thursdays - 7
PM - Mondays - 7